Yarrgo A cozy pirate merge game

Merge items, fill the crew's orders and restore a wrecked ship. Short sessions, one hand, Android.

The Yarrgo ship under red and white sails, sailing into a cove at golden hour with a dolphin at the bow.

How a session goes

A merge game with a crew and a ship to fix. Sessions run three to ten minutes, and the energy bar refills while you are away.

  1. Tap a generator.A driftwood crate, a galley stove, a fishing net or a sea chest drops an item. It costs energy.
  2. Drag two equal items together.They become the next tier. Merging is free.
  3. Fill the crew's orders.Hand in the items on the card for coins and XP.
  4. Restore the ship.Coins repair it deck by deck, and each area sends a new generator to your board.
The board with three of the crew's orders above it and items scattered on the grid.
The board and the crew's orders.
The restored ship on its island, seen from the deck.
The ship, restored.
The board during an Open Seas voyage, with a visiting ship's order.
Open Seas, with a visiting ship's order.
The logbook listing the crew: Captain Violet, Sweetbeard, Nifty, Gelmy and Biscuit.
The logbook keeps the crew.
The captain's cabin menu with Missions, Souvenir shelf, Logbook, Daily rewards, Battle pass, Shop and Settings.
The captain's cabin.

The crew

Chapter 1 is told in short dialogues while you play. Their lines are in the game as written here.

Captain Violet

Captain

Runs the ship on courage and sugar. Would trade any treasure for a good pudim.

A captain needs three things: a ship, a crew and dessert.

Sweetbeard

Ship's cook

Bakes the finest sweets on the seven seas, then eats them before anyone else can.

I'm not eating it. I'm testing it. Very carefully.

Nifty

Ship's cat

Fluffy, black and very sweet. Steals fish, knocks cups off tables, regrets nothing.

Fish first. Then cuddles. Then more fish.

Gelmy

Mystery granny

Whatever cove the crew sails to, Gelmy is already there. Nobody knows how.

Tea's ready, dear. It's always ready.

What the game asks of you

Free to play
Ads are optional videos for rewards and short breaks between rounds. A one-time Remove ads purchase turns off the breaks and the video gates.
Energy that buys progress
We tuned the economy with a simulator: a full energy bar fills at least two orders at every level from 1 to 60.
Chests show their contents
You see what is inside before you open it. A finished treasure map becomes a dig spot with the reward shown first.
It keeps going
After chapter 1, Open Seas sends the ship on voyages to new coves, with a souvenir stall at each one.

Help test Yarrgo

Google Play opens a new game to everyone after a closed test with at least 12 people. If you have an Android phone, joining takes three steps and no form.